![]() ![]() Superhot sets the player in a minimalistic environment, taking out hostile attackers that are trying to kill them. The game uses a limited palette of colors – whites, blacks, and reds – to aid the player in focusing on key elements. The game moves faster when they look around, move or shoot, giving them situational awareness to respond to enemy actions, such as altering their course to avoid the path of oncoming bullets. Gameplay In Superhot, time moves slower when the player does not move. The game was met with positive reception, with reviewers considering the title to be an innovative take on the first-person shooter genre. A standalone expansion, Superhot: Mind Control Delete, which utilizes roguelike elements such as procedural generation and permadeath, became available through early access in December 2017 and was released officially on 16 July 2020. A rebuilt version of the game to better support virtual reality, Superhot VR, was released for the Oculus Rift, HTC Vive, and PlayStation VR headset devices. Versions for the Xbox One, PlayStation 4, and Nintendo Switch were released in May 2016, July 2017, and August 2019, respectively. Superhot was released for Microsoft Windows, OS X, and Linux in February 2016. Widespread attention from the demonstration prompted the team to develop the full game, using Kickstarter to secure funding to complete the title. The game originated as an entry in the 2013 7 Day FPS Challenge, which Superhot Team expanded into a browser-based demonstration that September. The game is presented in a minimalist art style, with enemies in red and weapons in black, in contrast to the otherwise white and grey environment. ![]() Though the game follows traditional first-person shooter gameplay mechanics, with the player attempting to take out enemy targets using guns and other weapons, time within the game progresses at normal speed only when the player moves this creates the opportunity for the player to assess their situation in slow motion and respond appropriately, making the gameplay similar to strategy video games. Based on the Nindza memories that can be found throughout the game Nindza appears to be a schoolchild who plays the katana mode to train to defend himself against real life bullying, and ends up taking it too far.Superhot is an independent first-person shooter (FPS) video game developed and published by Superhot Team.The Ninja is the first enemy with the ability to throw their weapon.He is one of three enemies meant to represent Cores usable by the player.The Ninja has many names, such as Nindża (level name), Anger (emotional representation), or Recall (ability representation).When his katana is not in his hand, keep backing up to avoid his punches while still paying attention to its location it can still damage you when he Recalls it. With close and long range attacks, he is much more dangerous than The Dog, so it is best to keep him in your line of sight and back away while you work to finish the level. The Ninja cannot be killed, so he must be avoided at all costs. He stares forward, holding his katana, until the player is shot backwards into darkness, ending the stage. Interacting with the Shuriken will break it, making the room gradually vanish to reveal the Ninja. A pedestal sits in front of it, a katana in each side and a shuriken floating on top. Once the player reaches the entryway, they step into an area similar to the Dojo, marked by a dragon statue in the middle of the room. The player walks down a path towards a large block as the words "BOUND BY ANGER" appear one by one on the screen. The Ninja can first be seen in the stage ENCRYPTED / NINDŻA. He repeats this aggressive behavior until he kills you or the level is completed. After trying to engage you at close range with his fists, if he still cannot reach you he will Recall his katana to his hand. If he misses or cannot reach you, he will throw his katana at you. He always spawns with a Katana and tries to attack you at close range. Afterwards, you can find the Ninja somewhere throughout the level as he makes his way towards you. When the Ninja spawns, you will be alerted by a loud noise similar to The Dog. The Ninja mimics the appearance of a Standard Enemy except for a white slash mark across his face. ![]()
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